Darkon is a full contact game that is safe and fun. Here we will explain to you the basics of the game such as the hit system, a description of our weapons, and what to expect on the field.
In Darkon we have a wide variety of weapons to use that are divided up into 4 color catagories: white, yellow, black, and red. These colors signify the style of damage that they do as well as the category of damage they deliver.
White weapons are swung slashing weapons, usually swords. These weapons deliver one point of damage to armor or your body. White weapons are generally swung with one hand.
Yellow weapons are swung blunt weapons, such as a club, mace, or hammer. These weapons deal one point of damage to your armor or body. This category has the only weapon type that is legal to hit players with on the crown of the head and back of the neck : the morningstar or flail. Yellow weapons cannot deal a mortal wound to a limb.
Black weapons are bigger cleaving weapons, such as great swords and battle axes. Most two handed swung weapons do black damage. These weapons will deal 2 points to your armor or your body.
Red weapons are piercing weapons, such as spears, arrows, and sword tips. These weapons will do 2 points of damage to your armor or body. These weapons also ignore some of the lower armor types, so they are more effective against armor. These weapons also deal a light wound to a limb, regardless of its greater points in damage.
Now that you know about the weapons that you will see on the field, you can learn how to strike your opponents on the battlefield. There are 4 legal strike zones in Darkon, and they will be described below.
The torso is your body from the top of your shoulders to the edge of the seam on your t-shirt. This also goes down to your hips and groin area. Any hit to this unarmored location will render a mortal wound upon the first hit.
Your arms are the next target zone. This zone goes from the top of your shoulder joint to the end of your finger tips. The exception to this rule is that if you wield a weapon in that hand, the hand is not a legal target zone. When wounded in the arm with 1 point of damage, you must drop whatever is in that hand and dangle it by your side. A second hit will cause you a mortal wound. A 2 point weapon that strikes you in this location will render a mortal wound upon the first hit.
Your legs are the next target zone. They go from the bottom of the hip to the tip of your toes. However, if your foot is planted firmly on the ground, it is not a legal target zone.
The last hit zone is restricted to two weapons in the yellow category. The flail and morningstar may strike the crown of the head and the back of the neck. These weapons are made with coreless foam and cloth. Thus they are safe for this area of the body.
Here is how this all works on the battlefield. For example, you get hit in the unarmored arm with a white sword. You must drop whatever is in that hand and dangle the arm by your side. If you get hit in the unarmored arm with a black sword, you die. An archer shoots you in the leg with an arrow; your leg is wounded and you must drag it behind you. You get hit on the head with a morningstar, you die.
All of this information will be explained and demonstrated for you at our New Player Speeches, so don’t worry if you don’t absorb everything about our weapon rules before your first event. Veterans and Knights will be available to answer your questions and help you learn the system, so that you can quickly get out on the field and start hitting people yourself.